VICECITYDOCSVC-MP 0.4
  • Introduction
      • onCheckpointEntered
      • onCheckpointExited
      • onObjectShot
      • onObjectBump
      • onPickupClaimPicked
      • onPickupPickedUp
      • onPickupRespawn
      • onPlayerJoin
      • onPlayerPart
      • onPlayerRequestClass
      • onPlayerRequestSpawn
      • onPlayerSpawn
      • onPlayerDeath
      • onPlayerKill
      • onPlayerTeamKill
      • onPlayerChat
      • onPlayerCommand
      • onPlayerPM
          #Description#Example
      • onPlayerBeginTyping
      • onPlayerEndTyping
      • onLoginAttempt
      • onPlayerMove
      • onPlayerHealthChange
      • onPlayerArmourChange
      • onPlayerWeaponChange
      • onKeyDown
      • onKeyUp
      • onPlayerAwayChange
      • onPlayerSpectate
      • onPlayerCrashDump
      • onPlayerNameChange
      • onPlayerActionChange
      • onPlayerStateChange
      • onPlayerOnFireChange
      • onPlayerCrouchChange
      • onPlayerGameKeysChange
      • onServerStart
      • onServerStop
      • onScriptLoad
      • onScriptUnload
      • onSphereEntered
      • onSphereExited
      • onPlayerEnteringVehicle
      • onPlayerEnterVehicle
      • onPlayerExitVehicle
      • onVehicleExplode
      • onVehicleRespawn
      • onVehicleHealthChange
      • onVehicleMove
    • Weapon IDs
    • Body Parts

onPlayerPM

Description#

This is called when player send a private message (PM) to another player.

NameDescription
playerThe player that sends the message
playerToThe player that receives the message
messageThis is the message that player sent

Example#

function onPlayerPM(player, playerTo, message) {
if(text) {
PrivMessage(playerTo, "[#ece8d5]'[#ffffff]"+message+"[#ece8d5]'. Sender: [#ffffff]"+player.Name+".");
PrivMessage(player, "[#ece8d5] Message was sent to "+ playerTo.Name);
}
return 0;
}
onPlayerCommand
onPlayerBeginTyping

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