VICECITYDOCSVC-MP 0.4
  • Introduction
      • onCheckpointEntered
      • onCheckpointExited
      • onObjectShot
      • onObjectBump
      • onPickupClaimPicked
      • onPickupPickedUp
      • onPickupRespawn
      • onPlayerJoin
      • onPlayerPart
      • onPlayerRequestClass
      • onPlayerRequestSpawn
      • onPlayerSpawn
      • onPlayerDeath
      • onPlayerKill
      • onPlayerTeamKill
      • onPlayerChat
      • onPlayerCommand
          #Description#Example
      • onPlayerPM
      • onPlayerBeginTyping
      • onPlayerEndTyping
      • onLoginAttempt
      • onPlayerMove
      • onPlayerHealthChange
      • onPlayerArmourChange
      • onPlayerWeaponChange
      • onKeyDown
      • onKeyUp
      • onPlayerAwayChange
      • onPlayerSpectate
      • onPlayerCrashDump
      • onPlayerNameChange
      • onPlayerActionChange
      • onPlayerStateChange
      • onPlayerOnFireChange
      • onPlayerCrouchChange
      • onPlayerGameKeysChange
      • onServerStart
      • onServerStop
      • onScriptLoad
      • onScriptUnload
      • onSphereEntered
      • onSphereExited
      • onPlayerEnteringVehicle
      • onPlayerEnterVehicle
      • onPlayerExitVehicle
      • onVehicleExplode
      • onVehicleRespawn
      • onVehicleHealthChange
      • onVehicleMove
    • Weapon IDs
    • Body Parts

onPlayerCommand

Description#

This is called when a player uses a command.

NameDescription
playerThe player
cmdThe command that player used
parametersList of command parameters as string

Example#

This example command heal the player if they type /heal

function onPlayerCommand(player, cmd, parameters) {
if(cmd == "heal") {
if(player.Health == 100) {
PrivMessage(player, "You have the health to maximum.");
} else {
PrivMessage(player, "Healed.");
player.Health = 100;
}
}
}
onPlayerChat
onPlayerPM

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