onPlayerHealthChange
Description
This is called when player's health amount changes.
| Name | Description |
|---|---|
| player | The pointer of the player |
| lastHP | The amount of health player had before the change |
| newHP | The current health amount |
Example
This will tell the player if they got hurt.
function onPlayerHealthChange(player, lastHP, newHP) { if(lastHP > newHP) { MessagePlayer("You just lost " + (lastHP - newHP) + " health.", player); }}