VICECITYDOCSVC-MP 0.4
  • Introduction
      • onCheckpointEntered
      • onCheckpointExited
      • onObjectShot
      • onObjectBump
      • onPickupClaimPicked
          #Description#Example#Notes
      • onPickupPickedUp
      • onPickupRespawn
      • onPlayerJoin
      • onPlayerPart
      • onPlayerRequestClass
      • onPlayerRequestSpawn
      • onPlayerSpawn
      • onPlayerDeath
      • onPlayerKill
      • onPlayerTeamKill
      • onPlayerChat
      • onPlayerCommand
      • onPlayerPM
      • onPlayerBeginTyping
      • onPlayerEndTyping
      • onLoginAttempt
      • onPlayerMove
      • onPlayerHealthChange
      • onPlayerArmourChange
      • onPlayerWeaponChange
      • onKeyDown
      • onKeyUp
      • onPlayerAwayChange
      • onPlayerSpectate
      • onPlayerCrashDump
      • onPlayerNameChange
      • onPlayerActionChange
      • onPlayerStateChange
      • onPlayerOnFireChange
      • onPlayerCrouchChange
      • onPlayerGameKeysChange
      • onServerStart
      • onServerStop
      • onScriptLoad
      • onScriptUnload
      • onSphereEntered
      • onSphereExited
      • onPlayerEnteringVehicle
      • onPlayerEnterVehicle
      • onPlayerExitVehicle
      • onVehicleExplode
      • onVehicleRespawn
      • onVehicleHealthChange
      • onVehicleMove
    • Weapon IDs
    • Body Parts

onPickupClaimPicked

Description#

This event is called when a player exists the pickup.

NameDescription
playerThe player whom triggered the event
pickupThe pickup was triggered

Example#

This example shows a message whenever you exists the pickup with the model ID.

function onPickupClaimPicked(player, pickup) {
MessagePlayer("You've exited the pickup model ID " + pickup.Model, player)
}

Notes#

💡

When you teleport the player with a checkpoint, this function won't work.

onObjectBump
onPickupPickedUp

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