VICECITYDOCSVC-MP 0.4
  • Introduction
      • onCheckpointEntered
      • onCheckpointExited
      • onObjectShot
      • onObjectBump
          #Description#Example#Notes
      • onPickupClaimPicked
      • onPickupPickedUp
      • onPickupRespawn
      • onPlayerJoin
      • onPlayerPart
      • onPlayerRequestClass
      • onPlayerRequestSpawn
      • onPlayerSpawn
      • onPlayerDeath
      • onPlayerKill
      • onPlayerTeamKill
      • onPlayerChat
      • onPlayerCommand
      • onPlayerPM
      • onPlayerBeginTyping
      • onPlayerEndTyping
      • onLoginAttempt
      • onPlayerMove
      • onPlayerHealthChange
      • onPlayerArmourChange
      • onPlayerWeaponChange
      • onKeyDown
      • onKeyUp
      • onPlayerAwayChange
      • onPlayerSpectate
      • onPlayerCrashDump
      • onPlayerNameChange
      • onPlayerActionChange
      • onPlayerStateChange
      • onPlayerOnFireChange
      • onPlayerCrouchChange
      • onPlayerGameKeysChange
      • onServerStart
      • onServerStop
      • onScriptLoad
      • onScriptUnload
      • onSphereEntered
      • onSphereExited
      • onPlayerEnteringVehicle
      • onPlayerEnterVehicle
      • onPlayerExitVehicle
      • onVehicleExplode
      • onVehicleRespawn
      • onVehicleHealthChange
      • onVehicleMove
    • Weapon IDs
    • Body Parts

onObjectBump

Description#

This event is called when the player touches a object!

NameDescription
objectThe pointer of the object
playerThe player whom triggered the event

Example#

This example shows a message whenever you touch an object.

function onScriptLoad() {
obj <- CreateObject(....);
obj.TrackingBumps = true;
}
function onObjectBump(object, player) {
if(object.ID == obj.ID) {
MessagePlayer("You've bumped in to object id: " + object.ID, player)
}
}

Notes#

💡

Make sure you track those events with object.TrackingBumps = true.

onObjectShot
onPickupClaimPicked

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